using Llibs.Tcp;
using UnityEngine;

namespace Client.Hotfix
{
    public class GameSession : TcpSession
    {
        protected override void OnConnected(bool connResult)
        {
           
        }
        protected override void OnReceiveMessage(byte[] buffer)
        {

        }

        protected override void OnDisConnected()
        {
          
        }

     
    }

}
